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Total Realism Project - Map icons and topbar_folder file. Dima Strannik - Most Japanese aircrafts. Odecca - WWI aircafts, German naval and jet aircrafts, some tanks (Tiger, Leopards, AMX30, A7V-U, Bison).
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DARKEST HOURWORLD IN FLAMES MOD
ALL-IN-ONE Mod allows the player to take control of and manage nearly any nation-state during the 19331991 timeframe including its political, diplomatic, espionage, economic, military, and technological aspects.
DARKEST HOURWORLD IN FLAMES MODS
Puma - Tanks, helicopters, rockets, most WWII aircrafts. ALL-IN-ONE Mod is a mix of some of the best MODs for Darkest Hour, also contains many custom modifications and improvements. BeBros - Ships, motorized and mechanized sprites. Imperator (sprites creator) / Chicken Spadge (conversion to DH) - Infantry and cavalry sprites. Historical speeches and music for some important events. Then in game just choose My Music from the Playlist event. Add your own music easily: just copy your own mp3 to the music folder in Blood and Iron's folder and add the mp3 names to My_Music text file (1 name in each line, game reads from top to down), names should not contain spaces. Immersive WWII and WWI era music playlists for the major factions and alternative classical music playslists, all volume leveled to 91db in Mp3Gain. Map icons from Total Realism Project that goes very well with the sprites, I've also used the topbar_folder for the main interface buttons which merges perfectly with the UI. Vanadio's Province Pictures Pack mod that adds a ton of new province pictures. Official Graphic Pack that overalls most of the UI and flags, I've also used some bits of Horton13's Graphic Improvement Project. Decriser's DEC Map mod that adds terrain information on political map mode. Kazoo's SKIF style icons mod that replaces the vanilla unit icons models. I've also updated it to the 1.05 version of DH as there was ID changes and other changes, I've also added appropriate images to the extra brigade divisions and also replaced the vanilla for generic ones so no more vanilla images. Francesco's Models Mod that replaces the vanilla black & white model photos with coloured drawings. I've also improved, fixed, reworked and expanded on it, so that all sprites look good together and that none feel out of place. Sprites ranging from WWI to the first jet fighters all carefully selected from the best work made through the years from several modders (Imperator/Chicken Spadge, BeBros, Puma, Odecca, Dima Strannik). Game balance is a bit of WiF2, EoD and my own. Merged many of Edge of Darkness events, game balance and AI. Also new special units like SS, kamikazes, ghurkas, rangers, ski infantry and great war tanks. Maybe i should have taken down the newer, more likely to be looked at stuff. Im not paying for shit, so I guess we sort of kind of have to view the images manually shrugs Oh well. Tickets grant attendees access to the convention’s seminars, panels, playable game builds, and meet and greets with Paradox developers.- Mod built on World in Flames 2 latest version which includes WWI scenario with a ton of new events for both WWII and WWI. I probably just deleted a bunch of old shit for nothing.
DARKEST HOURWORLD IN FLAMES MOVIE
Standard PDXCON tickets are, for the first time, open to the general public, and can be purchased for US$100. 2017 - skip to page 3 Since this newly released movie covers the same time frame as the movie Dunkirk earlier thus year, I just bumped this thread. “Replayability has always been a critical factor when deciding which games we release, as such we have fans which have invested thousands of hours into just the base versions of our games alone! Mod creators through their dedication are then able to create yet even more content for our fans to enjoy, we are very happy that our games can provide a baseline for such creativity!” Paradox’s CEO, Fredrik Wester, commented on the inclusion of modders for the first time, saying: Not only will visitors be able to talk to the creators and play-test the mods at dedicated booth space during PDXCON, but there will also be seminars hosted by both teams.” “Attendees to PDXCON 2017 will have a chance to meet with some real veterans of the Grand Strategy modding scene, with both group's work having been present in some form or another since the very beginning.
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Paradox describes how the mod teams will be positioned within PDXCON 2017: This year, the two mod teams that will be in attendance are the folks behind the Kaiserreich mod for Hearts of Iron IV and the MEIOU and Taxes mod for Europa Universalis IV. Held at Gamla Riksarkivet in Stockholm, Sweden, on May 13-14 this year, PDXCON is a celebration of the company’s current and upcoming deep and complex grand strategy titles. In a press release issued today, grand strategy game developer and publisher Paradox announced that, for the first time, it would be hosting mod teams at its convention – PDXCON 2017.
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